Valorant’s Chamber has been making waves in the gaming community since its introduction, with many players scrambling to lock this agent in their matches. As a Sentinel, Chamber possesses unique abilities that allow for versatile and dynamic plays. However, without a proper understanding of how to use this character, you may find yourself missing out on his full potential. So sit back, take notes, and learn how to master Chamber.

Understanding Rendezvous

Rendezvous is undoubtedly one of Chamber’s strongest abilities. Comparable to Jett’s playstyle, Rendezvous allows Chamber to use off-angles to his advantage, enabling him to strike and withdraw swiftly. This makes retakes significantly easier and forces the enemy team to use utility to clear you out.

If you find yourself Droned, Stunned, or Flashed, it’s best to use Rendezvous and evacuate. Remember, an efficient enemy team will capitalize on their utility, and lingering could spell doom. It’s crucial to place your Rendezvous in tactical spots. On Fracture, for instance, placing one teleport point on the Generator and another towards B main can give you significant advantage. Teleporting to Generator puts you at another strong off-angle, enabling more kills and safe fallbacks.

On Bind, you could set one anchor on top of Truck, and another Heaven. This setup allows you to safely re-peek from Heaven, dealing more damage after being pushed off. It’s essential to note that you shouldn’t repeat the same strategy every round, as predictability is a disadvantage. Instead, use Rendezvous to set yourself up for more opportunities while ensuring safe exits.

Understanding Trademark

Another misunderstood ability of Chamber is the Trademark. Chamber’s Trademark is not intended to slow down a push, contrary to what some players believe. Rather, it’s designed to gather information. When used correctly, one Trademark can provide substantial information.

Let’s use Bind as an example: instead of setting up your Trademark in one area and then relying on teammates to relay information from the other side of the map, use a more global approach. Start by setting your first Rendezvous in the spawn, run to Short, place your Trademark, and then teleport back to spawn to set up B. This way, you’ll have a comprehensive view of what’s happening around the map, enabling you to play off your teammates’ utilities better.

Mastering Utility Dumps

Recognizing when to use your teleport is crucial for Chamber players. If you find yourself hit by a utility dump, your reaction should depend on the enemy team’s composition. If you’re up against Phoenix or Reyna, waiting out the utility dump before teleporting can be a viable strategy. However, against Jett Raze or Neon, it’s riskier. Understanding your risk versus reward scale in relation to your teleport is paramount for optimal gameplay.

The 15-Meter Rule and Head Hunter

The 15-meter rule applies to Chamber’s Head Hunter ability. Depending on your opponent’s range, you need to decide whether to Aim Down Sights (ADS). ADS with Chamber’s Sheriff is a powerful tool, enabling precise shots and better economy. However, it comes with a significant movement speed reduction. If your enemy is 15 meters or closer, opt for hip firing. Conversely, if they’re farther, go for ADS. This rule ensures you’re prepared for any combat situation.

Knowing When Not to Repeek

Repeeking can often be a fatal error for many Chamber mains. After securing a kill, many players tend to repeek, hoping for another kill, only to get punished by an opponent waiting for the repeek.

Safe play is key to mastering Chamber. After securing a kill, it’s best to fall back, teleport to safety using Rendezvous, or wait for the enemy to push. This will prevent you from falling into the common trap of repeeking and getting picked off.

Chamber’s Ult – Tour de Force

Chamber’s ult, Tour de Force, can be a game-changer when used strategically. This powerful utility can turn the tide in both offensive and defensive scenarios. The critical aspect of using Tour de Force is timing and positioning. In a post-plant situation, Chamber can use his ult to buy time for his team or clear out a critical site.

However, the usage of this ability is also tied to good map awareness. If you’re holding an area alone and suspect a full enemy rush, don’t be hasty to use your ult. Try to get some backup first, then combine your ult with your team’s abilities to thwart the rush. Alternatively, if you’re confident about your aim and timing, you can use it for aggressive plays like catching multiple enemies off-guard.

Lastly, always remember that your ult is a tool of pressure. The presence of Chamber’s ult alone can deter enemies from pushing a site or force them to use their utilities prematurely, which can be capitalized upon by your team.

Communicate and Adapt

As with any character in Valorant, communication is key. Inform your team about your placements, and listen to their callouts. This will allow you to understand the enemy’s playstyle, and adapt your Rendezvous and Trademark placements accordingly. Chamber’s abilities provide significant versatility, and making the most out of them requires good teamwork and communication.

To wrap it up, mastering Chamber is all about strategy, adaptability, and game sense. Practice these tips, learn from your mistakes, and most importantly, have fun. Valorant is, after all, a game meant to be enjoyed. Good luck, and hope your aim always be the best!